Rigging Technical Artist NBA 2K
2KCaliforniafull-time
AI Summary: A character rigging artist role focused on building and maintaining 3D character skeletal systems, skinweighting, and blend shapes for NBA 2K. While Python automation is involved, the primary work is technical art problem-solving in a game development environment rather than software engineering.
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Originally posted onremoteok on 3/9/2026
Full Description
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the worldâs top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
The Team:
The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.
What We Need:
The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.
What You Will Do:
⢠Update our character rigs to improve deformation and more accurately simulate human anatomy
⢠Create math node networks to make new connections for our body and face rigs
⢠Implement blendshapes and corrective shapes into our rigs with the support of the character team
⢠Create clean skinweight and blendweight maps
⢠Write Python code to automate tasks, create procedural setups, and improve workflow efficiency
⢠Diagnose, debug, and resolve character rigging related errors across tools and the game
The Team:
The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.
What We Need:
The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.
What You Will Do:
⢠Update our character rigs to improve deformation and more accurately simulate human anatomy
⢠Create math node networks to make new connections for our body and face rigs
⢠Implement blendshapes and corrective shapes into our rigs with the support of the character team
⢠Create clean skinweight and blendweight maps
⢠Write Python code to automate tasks, create procedural setups, and improve workflow efficiency
⢠Diagnose, debug, and resolve character rigging related errors across tools and the game
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